Age Tiers

Same mission. Different difficulty. Every mission adapts to your kid's age so it's challenging enough to be engaging but achievable enough to build confidence.

Tiny Explorers

Ages 2–4

Junior Operators

Ages 5–7

Field Agents

Ages 8–10

Squad Leaders

Ages 11–14

Tiny Explorers

Ages 2–4

At this age, everything is discovery. Missions are sensory, playful, and short. Dad is the guide, the safety net, and the biggest cheerleader.

Key Adaptations

  • Shorter durations (5–10 minutes)
  • More physical guidance and hand-holding
  • Simpler language in Dad Scripts
  • Focus on sensory experiences
  • Celebration of every attempt

Mission Adaptations by Pillar

MOVE

Bear Crawl Blitz → Crawl together at kid's pace, make animal sounds, high-five at the end

FUEL

Color Plate Challenge → Pick 2 colors (not 3), arrange with help, eat together

CALM

Balloon Belly → 3 breaths (not 5) with favorite stuffy, dad breathes along

CHARACTER

Courage Card → Draw the fear (don't write), dad shares first in simple words

Junior Operators

Ages 5–7

This is the sweet spot. Kids are eager, capable, and desperate for dad's attention. Missions hit full stride — competitive enough to be fun, structured enough to teach.

Key Adaptations

  • Full 15-minute missions
  • Introduction of competition and scoring
  • Reading Dad Scripts together
  • Beginning of independent elements
  • Badge tracking becomes motivating

Mission Adaptations by Pillar

MOVE

Bear Crawl Blitz → Full races with timing, try backwards, add victory celebrations

FUEL

Color Plate Challenge → 3 colors minimum, kid leads ingredient selection, chef photo

CALM

Balloon Belly → 5 breaths, practice counting, notice the difference in how body feels

CHARACTER

Courage Card → Write the fear, share stories, put card somewhere visible

Field Agents

Ages 8–10

Field Agents are developing independence and critical thinking. Missions add complexity, strategy, and deeper reflection. Dad becomes more of a partner than a director.

Key Adaptations

  • Extended missions with multiple stages
  • Strategic thinking and planning
  • Deeper reflection questions
  • More autonomy in execution
  • Introduction of leadership roles

Mission Adaptations by Pillar

MOVE

Bear Crawl Blitz → Timed sprints with personal records, design new crawl variations

FUEL

Color Plate Challenge → Research nutrition facts, calculate colors, present the plate

CALM

Balloon Belly → Extended breathing with visualization, journal the experience

CHARACTER

Courage Card → Write a plan for the brave thing, discuss courage vs. recklessness

Squad Leaders

Ages 11–14

Squad Leaders are pre-teens and early teens. They need dad more than ever — but differently. Missions emphasize leadership, service, legacy, and real-world application.

Key Adaptations

  • Leadership and mentoring components
  • Real-world application of skills
  • Service-oriented missions
  • Deeper, more vulnerable conversations
  • Kid-led mission design

Mission Adaptations by Pillar

MOVE

Bear Crawl Blitz → Add push-ups between rounds, create workout plans, track fitness progress

FUEL

Color Plate Challenge → Plan and cook a full meal, research cultural dishes, teach a sibling

CALM

Balloon Belly → 2-minute silent meditation, discuss stress management strategies

CHARACTER

Courage Card → Write about a real situation requiring courage, develop an action plan

Got Multiple Kids?

Run the same mission with all of them. Each kid follows their age tier's adaptation. The 7-year-old does the Junior Operator version while the 12-year-old does the Squad Leader version. Same mission, same time, different challenge levels. Everyone wins.

Every mission adapts to your kid's age. No subscription. No auto-billing.